What is happening with Paradox games right now
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Part 1: Why do people hate Johan?
cheap authentic air jordans for sale Traditionally, Paradox Development Studios has been very interactive with the community (hence the consistent dev diaries), addressing feedback, concerns, questions, and so on as the game is being made. However, one particular developer named Johan seems to have developed a reputation whether justified or not of being somewhat short tempered and poor at handling criticism about his designs. For example: cheap authentic air jordans for sale
cheap jordan shoes free shipping “”I don give a fuck about the AI in this issue. Its a matter of problem for the players vs players.” cheap jordan shoes free shipping
cheap jordans size 14 But the cause of the most recent drama is his cheap jordans for sale over cheap jordans online reliance of “mana” type mechanics in the upcoming game “Imperator”; The origin point of all this recent drama specifically is his thread here and the responses therein. According to some posters, his responses to widely https://www.topjordanscity.com agreed with criticism have been less than stellar. cheap jordans size 14
cheap retro jordan shoes Part 2: Why do people hate mana? cheap retro jordan shoes
A quick definition on mana. Mana is basically short hand for any points you can spend to get an instant benefit, as opposed to a more realistic, long cheap jordans from china term method. For example, let say you hypothetically cheap jordan sneakers want to convert a city religion. A more realistic method would take years and years to slowly assimilate the population into your culture, building temples and sending many missionaries to work their effects over decades. A mana driven method would simply be clicking a button to spend X mana points and convert the entire city in an instant, like magic. Given the nature of the grand strategy genre of games (which Imperator is part of) and their emphasis on long term planning, the use of mana driven game mechanics is frowned upon as being lazy and immersion breaking.
cheap jordans 6.5 A more detailed discussion of it can be found in a post on (r/paradoxplaza): cheap jordans 6.5
TLDR Mana is often a lazy solution in games because it decreases strategic choice, reduces decisions to simply “How much mana does this give/cost?” and is immersion breaking.
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cheap authentic retro jordans Think about if pops grew naturally. They declined in war and grew in long periods of peace. If the city is sacked it takes longer for pops to grow afterwards for a while. There lots of strategy now which comes from that, if you want to grow your pops, best to avoid war. If you got a healthy population, perhaps its time to expand. cheap authentic retro jordans
Now, if pop growth were just reliant on spending mana, these things wouldn matter, you could go to war all the time, your enemy could sack your cities and all you have to is spend mana and you be back to how the city was before.
nice cheap jordans Mana reduces strategic choice. If you can just click a button and make something happen, you don need to think about strategy or long term goals, past just saving up enough mana for the next thing. nice cheap jordans
cheap real jordans mens Another thing is that mana is less realistic. Its not unrealistic to set up a project that takes time to complete, say converting pops to a religion. That project has a start, an end and takes time. It far more unrealistic to simply mana and have cheap jordans free shipping them convert instantly. In this way mana can be immersion breaking. cheap real jordans mens
Further, mana makes arbitrary links to things. Why shouldn a city be able to grow because I recruited an admiral 20 years ago? It makes no sense. These things should be separate, but with mana thay are arbitrarily linked, because if I spend mana on one thing, it not available for something else, even if it completely unrelated. Again, immersion breaking.
jordans for sell cheap Another point, is that mana cheap jordans sale promotes playing to numbers. Instead of watching the condition of your cities, the projects you have working and how your pops are reacting to new religions etc, all you end up doing is min maxing the mana that you need to do anything. It becomes an accounting game where you just watch your mana build up, not your empire grow. Mana collection becomes the focus of the game, not the game mechanics themselves. Game mechanics and decisions get reduced to “How much mana does this cost/give? ” and not “What wider effects cheap jordans on sale does this choice have on my empire?” jordans for sell cheap.